My goal with this project was to recreate Otus with the same style he has in-game but in 3D. While there are some things I think I could have done differently with the process, I am happy with how the model and textures came out overall!
Finished texture in Substance Painter
1st of Renders in Marmoset Toolbag
High poly front
High poly back
Retopologized low poly model made in Autodesk Maya